BLOODRUSH

A Descent into Madness
Kill to survive. Hesitate to die. In a deranged asylum, your sanity slips with every second—only bloodshed keeps the madness at bay. Will you escape the experiments, or will the Urge claim you?

Game Summary

BLOODRUSH is a visceral single-player action RPG where the player assumes the role of a tortured test subject in a deranged asylum. Infused with uncontrollable rage from unethical experiments, the protagonist must fight to escape, tearing through enemies using brutal melee and ranged weapons. The core hook? A unique "Urge Meter" that punishes inaction — the longer you go without killing, the closer you are to self-destruction.

Game Design Pillars

Visceral Combat and Gore

Every encounter is brutal and rewarding. Satisfying melee and ranged attacks are amplified with over-the-top gore and physics-driven effects to create an intense, physical gameplay loop.

Urgency Through Mechanics

The "Urge Meter" forces players into a constant state of motion and violence. This innovative feature increases tension, encourages aggression, and ties narrative to gameplay.

Psychological Asylum Narrative

A twisted, linear story unfolds as the player fights their way out of a nightmarish facility. Dark environments, eerie audio, and unsettling visuals enhance the narrative of madness and revenge.

User Experiences

Players should come away from BLOODRUSH saying:

They will be drawn in by the brutal action, relentless pacing, and the mystery of what happened in the asylum.

Core Gameplay

Aim of the Game

BLOODRUSH throws players into the mind of a broken soul — an experiment gone wrong inside a nightmarish asylum. The core gameplay revolves around violent survival, where players must jump, strike, shoot, and slay their way through twisted foes in claustrophobic, gore-filled environments. Every kill matters — not just to clear the path forward, but to keep the player alive by resetting their ever-building "Urge Meter."

The player's ultimate goal is to escape the asylum — but doing so requires mastering both instinct and strategy. Inaction leads to death by one's own hand, driven by madness. The game is built on fast-paced, visceral action and a relentless internal struggle that reflects the horrors of psychological trauma.

With stylized gore, intense combat, and an innovative urgency mechanic, BLOODRUSH is an experience designed for fans of gritty action RPGs who crave adrenaline, challenge, and narrative depth.

Game Design Goals

Features

Urge Meter System
Weapon Variety
Brutal Finishing Moves
Health-by-Kill Mechanic
Linear Level Progression

Player Mechanics

Game World

Characters

Enemies

Grunts
Ragers
Crawlers
Security Units
Boss Mutants

Levels

  1. 1. Cell Block
  2. 2. Morgue
  3. 3. Maintenance Wing
  4. 4. Observation Halls
  5. 5. The Core Lab

User Interface

Player Experience